You can activate Stealth at any time and the bar will drain until you are out and reappear. Taking any kind of damage lowers your stealth bar unless it is already full when full your stealth bar stays full until activation. Your stealth bar slowly regenerates on its own but dealing damage replenishes it faster. Enemies will not attack someone in stealth but AoE’s and Skills targeted at other players/companions can still hit you if you are in the way. When active, Stealth will make you invisible to enemies and hard to see for enemy players (they can still spot you if you are close to them). Learn to use it effectively or you will end up dead rather quickly. The first thing to understand is how Stealth works:įighters have their armor, Wizards their control, clerics their healing stealth, for us, is our defense and a Rogue that ignores stealth will end up dead quickly. Other races?: Other races can work but their stat distributions are really not as good. With crit severity and the possibility for a max of 27 STR and 25 dex this is the best race for stats. Half Orc: For the STR rogue, max STR and get good dex no other race provides as much. Hafling: Works like the dark elf but does not gain the 6% damage debuff so as far as races choices this is the worst of the 4. The main advantage is the +2 DEX and CHA and 6% more damage debuff, great when solo but useless if in a party with more than 1 dark elf as it does not stack. Mezoberanzan Renegade: Possibly the best PvE rogue go 18 dex, 16 cha and 13 str. Humans are good mostly because you get 3 more heroic Feats points allowing some interesting builds. Human: start with 18 STR, add 2 points to it and try to get 16 DEX as well. NOTE: Combat Advantage is 10% base extra damage plus your charisma bonus. Strength, gives us raw damage making it a better offensive rogue stat than charisma.Ĭharisma, gives us combat advantage damage, pet stat bonus and deflection, jack of all trades stat. When selecting a race your stat priority should be as follow:ĭexterity, we care because it gives us critical chances and deflection a lot of our feats work off critting a lot. In PvE, we are balanced and have our role clearly defined. All 3 damage classes in Neverwinter can 1 shot players from full health to nothing in a single move.ĭoes this make us overpowered? Not really, it just serves to illustrate that PvP using PvE mechanics does not work and that damages in neverwinter scales better than hit points. If OP means being able to 1 shot opposing players in PvP then yes, we are OP but so are GWF and CW. I see that one a lot and the answer is simple: Depends on your definition of “OP”. The Infiltrator is centered around Stealth and remaining in stealth as much as possible, most of the abilities given help you regain and under the right circumstances you can remain in Stealth indefinitely. This is probably what prompted me to write this guide.Įverything listed here is from a Trickster Rogue – Infiltrator Paragon perspective. Overall the class works but our skill tree is one of the worst around because of the many useless/redundant skills and pitfalls in it. Other classes are further behind and do not compare in damage. Overall damage contribution in groups has us on top at the same level as Control Wizards or Great Weapon fighters: They can pull ahead if there is a ton of AoE otherwise we do if it’s a lot of single target. Hey everyone, after playing through BW3-4 and OB, clearing everything the game has to offer in PvE and trying every skill build imaginable, i figured i could give out some info on the skills/builds and my personal take on them.Ĭurrent state of the Rogue has us as top damage on single target situations and average damage in AoE situations. Neverwinter Trickster Rogue Infiltrator Skills and Builds Guide by tgnalfen
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